﻿using Microsoft.Xna.Framework;
using Terraria.ModLoader;

namespace HardcoreGame.Content.Tiles.Replace
{
    public class Replace8 : ModWall
    {
        public override void SetStaticDefaults()
        {
            AddMapEntry(new Color(255, 0, 0), null);
        }
        public override void NumDust(int i, int j, bool fail, ref int num)
        {
            num = fail ? 1 : 3;
        }
    }
}
